Cannibal Island is a game that Jared Hoberock, Neil Sawford, Ben Tietgen, and I
created for our senior capstone project at the University of Missouri-Columbia.
The main goal of this game was to combine gaming and music in an unprecendented
way. By analyzing unique attributes of a song, Cannibal Island will generate a
terrain unique to that particular song. You can read all about this and more in
our Final Report.